Oct 16, 2008, 07:39 PM // 19:39
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#1
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Pre-Searing Cadet
Join Date: Oct 2008
Location: Jade Isle
Guild: Universal Cypher [CYFR]
Profession: A/R
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Useless Elites..
I'd like to see what some of you have discovered..
personally - i think Onslaught is crap..
i believe it used to make all of your skills recharge 25% faster..i have no idea at which point it was nerfed, but now only makes you move and attack 25% faster for a period of time..which we all know, many skills accomplish this without being elite..of course most skills do not combine the effects..but all the same..this skill does not have the function i would associate with being elite..
discuss or post your own..
-UC
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Oct 16, 2008, 08:00 PM // 20:00
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#2
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Lion's Arch Merchant
Join Date: Dec 2007
Location: Wolfenstein Fuel Dump
Guild: Melandru's Elite Hunters [Hunt]
Profession: D/
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Personally I'd like to see more good elites for the dervish unfortunatley its not going to happen, bad play on my part to pick a dervish for my main
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Oct 16, 2008, 08:03 PM // 20:03
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#3
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Lion's Arch Merchant
Join Date: Jul 2008
Guild: KaVa
Profession: N/
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yea pretty bad on it's own, especially since there are cons that do basically the same thing and then you don't waste a skill slot, and an elite one at that...
maybe if they combined Onslaught with Focused Anger or something...that would be sweet, even if they are in different profession lines.
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Oct 16, 2008, 09:10 PM // 21:10
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#4
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Krytan Explorer
Join Date: Jun 2007
Profession: E/
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2 months ago, there was a huge elite skills balance, i hope that there will be another one in the future. But anyway, i need to agree, that Onslaught buff/nerf (whatever you call it) didnt bring this skill to dervishes bars
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Oct 16, 2008, 09:15 PM // 21:15
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#5
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Desert Nomad
Join Date: May 2007
Location: living room
Profession: N/
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charge is pretty horrible, only time it can be used is if they have no other elite.
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Oct 16, 2008, 09:24 PM // 21:24
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#6
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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Second Wind
Full: You gain 1 Energy for each point of Energy lost due to Exhaustion. This spell causes Exhaustion.
What the hell, man.
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Oct 16, 2008, 09:26 PM // 21:26
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#7
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Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
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Mist Form,pointless elite.
Also Healers Convenant.
And charge...and allot of other elites im too lazy to list.
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Oct 16, 2008, 09:37 PM // 21:37
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#8
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Jungle Guide
Join Date: Nov 2006
Location: in my house
Guild: N/A
Profession: W/E
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Quote:
Originally Posted by dilan155
charge is pretty horrible, only time it can be used is if they have no other elite.
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amen^^
remember those days where it was needed for running? q.q
god i miss those days
now you simply can just replace it with enraging charge and take another elite q.q
/signed for charge
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Oct 16, 2008, 09:39 PM // 21:39
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#9
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Wilds Pathfinder
Join Date: Jan 2007
Location: England (GMT)
Guild: The Imperial Guards of Istan [TIGI]
Profession: R/
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The most useless elite it the one in the Junundus before you get Junundu Siege.
Apart from that, Peace and Harmony.
We've had this discussion before.
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Oct 16, 2008, 09:41 PM // 21:41
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#10
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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Its a skill I will never use even if the cost was lower its still pretty average.
Make it cost 5 and last say 30 seconds and I might give it a go.
Many of these skills are all but useless except in very specialised circumstances.
Usually these occur only where they are found.
Anet shot themselves in the foot calling them Elite therefore we expect something really good.
They are mostly creature effect skills that we copy and thus I see them as experimental skills.
Sometimes the experiment turns out good other times not so good.
Hopefully changes will be made to GW2
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Oct 16, 2008, 10:15 PM // 22:15
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#11
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Quote:
Originally Posted by ele pl
2 months ago, there was a failed elite skills balance, i
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Fixed it for you.
Tease needs reworked again
Mirror of Ice still stinks
100 Blades is bad
Decapitate is horrible
I could go on, but I'd rather not.
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Oct 16, 2008, 10:42 PM // 22:42
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#12
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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In that "failed" elite skill balance they also made some quite nice updates if I recall correctly.
Visions of Regret
Thunderclap
Incendiary Arrows
Experts Dexterity
Melandru's Shot
Aura of Faith
etc
Whilst it make have stuff'd a couple of skill (order of undeath), it wasnt failed, it entirely shifted the meta, along with the gvg update.
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Oct 16, 2008, 10:51 PM // 22:51
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#13
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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There doesn't need anything done to charge it is fine.
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Oct 16, 2008, 11:34 PM // 23:34
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#14
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Forge Runner
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I do not approve of what they did to Scavenger's Focus, and Vampiric Spirit (though others may argue against that).
Withdraw Hexes is still crap, they really got to do something about that.
Amity is still not very good either.
Lacerate is not good either, people would prefer toxicity.
Archer's Signet recharge time is ridiculous thereby rendering it crap.
Melandru's Arrows's duration should be extended, Glass Arrows beat the crap out of it.
Headbutt; sure plague touch after but it's still crap.
Shove; Do a knockdown and lose all of your attack skills because they use adrenaline.
Primal Rage is terrible; they could at least let the warrior use skills.
Hundred Blades; like others say, something's got to be done about this.
Soldier's Stance is rarely chosen as players prefer Frenzy and use an elite attack,
Skull Crack; I'm glad they reduced it to 9 adrenaline way long time ago and made it interrupt anything, but it's still crap.
Stone Sheath; okay... no one uses this?
Ward Against Harm; mainly because it's rarely used.
Second Wind; too risky of a skill.
Feast of Corruption doesn't do enough to make up for it's ridiculous energy cost and recharge time.
Order of Apostasy costs too much and costs too much health.
I don't want to find anymore....
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Oct 16, 2008, 11:42 PM // 23:42
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#15
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Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
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Quote:
Originally Posted by gameshoes3003
Ward Against Harm; mainly because it's rarely used.
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What makes you think ward against harm is rarely used?
Its an awesome elite,that gets used quite a bit in PvE.
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Oct 16, 2008, 11:45 PM // 23:45
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#16
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Krytan Explorer
Join Date: Aug 2006
Location: Deep in the Shire
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peace and harmony - +1 energy gain and ends if ally does or takes damage, not worth it?
primal rage - disables all skills for 10 secs, thats terribad /kill skill or major buff
second wind- dont want more exhaustion ontop of exhaustion :|
thats pretty much my beef
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Oct 17, 2008, 12:06 AM // 00:06
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#17
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Wilds Pathfinder
Join Date: Mar 2008
Location: Odense, Denmark
Profession: E/
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Most elites are useless because theres mostly a better alternative.
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Oct 17, 2008, 12:41 AM // 00:41
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#18
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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There are too many elites to mention but
Necro
Cultist's Fervor, The sac cost at 16 is what? 15 per spell cast? Necros already have amazing e management, sac is too high
Signet of suffering: Needs lower recharge, has to be coupled with signet stance to ever be used, (Not to mention a hex bar)
Weaken Knees: Just not useful, make it activate on a hex cast or damage while not moving, Make like the old soulbind, Loved that.
Jagged Bones: Make something humans can actually use, This is a hero skill
Warr
Cleave: Needs to add a condition/Damage buff
Hundred Blades: I say make hit 3 times+Unblockable
Charge: Lesser recharge? Or a + recharge and makes the next 1...3 attack skills unblockable, as if ganking the enemy :P
Whirling Axe: Always cause critical? More Damage?
Primal Rage: Ouch, give it some type of effect like RotN, Adrenal skills recharge for 5 seconds
Shove: Give 1...4 Adrenaline?
Decapitate: If Enemy dies from this hit no energy or adrenaline is lost
Steady Stance: Give more energy, as this is always coupled with drunken blows.
Soldier's Stance: Move to Strength, make the IAS unconditional ( Get Real, Already have IAS Buffs, and this being a stance in tactics makes it never used, since warrior shouts suck)
Ranger
Quick Shot: More damage against moving foes?
Melandru's: Glass>Melandru's in every way, Make them unblockable
Poison Arrow: Hi, My name is apply poison, whoru?
Archer's Signet: Make recharge 15 seconds? Change what skill does completely, why the hell do you put a 0 energy skill in a attribute that reduces energy cost
Equinox: Hai, My name is useless
Scavenger's Focus: Hai, I give 5 NRG every 10 seconds
Monk:
Martyr: Heal/Remove hexes from each member hit, +Recharge
Peace and Harmony: 1...4 Energy Regen.
Unyielding Aura: This is only useful now in HB/Mimic teams, The revive function sucks
Amity: Hai, I'm a fire elementalist, u cn no attk?
Boon Signet: Eh...Divine spirit ftw?
Withdraw Hexes: For every hex removed, 7 second recharge? I'll take GoR+Covert Hexes
Scribes Insight: Just not useful
Signet Of Removal: Empathetic>This
Mesmer
Shatter Storm: See Withdraw Hexes
Tease: Doesn't function Properly, I prefer the old shadow walk tease dash combo, Revert Plox
Simple Thievery: Make the skill stolen use domination attribute
Symbols of Inspiration: Better elites.
Extend Conditions: Not useful against a single enemy
Ele:
Mist form: Recharge=45 seconds, Can not get conditions and enemy doesn't gain adrenaline and vamp/other crap doesn't take effect
Energy Boon: LOOOOOOOL
Second Wind: LOOOOOOOL
Stone Sheath: Hai, I'm stone striker
Assassin
Seeping Wound: Skill is now, If Foe is not hexed or suffering from a condition, this skill does nothing, If foe is hexed, Target for suffers from a deep wound and 1...6 Degen for XX Seconds, if foe has deep wound, this skill does nothing
Shroud of Silence: Hai, Blackout here
Way of the Empty Palm: Useless.
Foxes Promise: Meh...Cannot be Blinded?
Wastrel's Collapse: Target foe is knocked down after 5 seconds, ends if skill is used, If hex ends prematurely, That foe and all nearby foes take XX damage
Rit
Signet of Spirits: Hi, OoS here
Tranquil Was Whatshisface: Useless
Destructive was Glaive: Gain 1...2 Nrg Regen while holding
Signet of ghostly Might: Meh...
Para
It's just a flesh wound: Also Heals
Derv
Vow Of Strength: What team doesn't inflict Conditions, This is only useful solo.
Avatar of Grenth: + Damage against hexed foes, OR, Inflicts Shadow Damage
Wounding Strike: Apply the deep wound after bleeding ( Covered DW every 3 seconds=ew)
Onslaught: Meh...buff and add to mysticism
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Oct 17, 2008, 03:52 AM // 03:52
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#19
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Forge Runner
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Quote:
Originally Posted by wind fire and ice
What makes you think ward against harm is rarely used?
Its an awesome elite,that gets used quite a bit in PvE.
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Then show me an ele who would prefer using that compared to nuking or any other build.
And you do not count because of course you would use it since you mentioned it.
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Oct 17, 2008, 08:33 AM // 08:33
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#20
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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There is a pre-existing, well established thread for discussing elites you want buffed here: http://www.guildwarsguru.com/forum/s...ght=buff+elite
Please ensure you search for existing threads before creating new ones.
/Locked.
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